![]() System.NullReferenceException: Object reference not set to an instance of an objectĪt +ManagedToNativeWrapper. System.TypeInitializationException: The type initializer for 'ManagedToNativeWrapper' threw an exception. ![]() For consideration please send resume and salary history to: Trinus. ![]() On the client it shows the errors:Įrror streaming video error: : Connection resetĮrror Error delivering sensor data: : Connection resetĭigging into into the logs of the server it seems that this reset is caused by a null reference exception:ĭisconnected (Reason: ERROR:ERR_IMG_PROC:Could not deliver frame to client. A CSc degree, 3 years' experience with Windows 95-NT using C++ and Win32 API. However, when using the Windows build, only about one frame gets transmitted to the client, then the connection is reset. When I press play in the editor or build for Linux it works as expected. I am developing a VR application using Unity 2018.2.8f1 and the TrinusVR lib (a framework that does serverside rendering).
0 Comments
Leave a Reply. |